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Sonic Secret Agent
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Devlog
Day 7 - Cheat codes speech recognition
November 15, 2024
by
misterG-gamedev
Since I am already relying on microphone/audio input as a core mechanic, why not sprinkle in speech recogition to implement wildcard 2 "cheat codes" as well? It seems that there are android and unity...
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Day 6 - Intro and Improvements to reveal function
November 14, 2024
by
misterG-gamedev
Day 6 of development was quite successful! Encountered an issue when reloading the level that resulted in broken noise calibration. Used this to create an intro/tutorial level that calibrates the nois...
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Day 5 - Ripple/Fade effect and background texture
November 13, 2024
by
misterG-gamedev
Not much done today: Nicer coroutine to slowly reveal all MapObjects within a circle rather than the entire map Added a simple floor texture to make it nicer Idea: If time allows, I could make levels...
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Day 4 - Thinking about levels and obstacles and enemies
November 12, 2024
by
misterG-gamedev
Gun activation pod Added a simple tile that activates laser beams when stepped upon. The idea is that it creates increasing difficulty as it adds to avoiding enemes and dodging wall objects that attra...
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Day 3 - enemy collision and victory condition
November 07, 2024
by
misterG-gamedev
Not too much done today, but added the basic game over and victory condition. Added some pixelart shazaaaam...
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Day 2 - Good Vibtraaations and drag movement
November 06, 2024
by
misterG-gamedev
Day 2 - new ideas and progress So I thought about some more practical questions and added this to the overall scope/game idea: You are playing a secret agent who is deployed in an enemy complex to ret...
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Day 1 - Capturing audio from android and its sound levels
November 05, 2024
by
misterG-gamedev
Day 1: Brainstorming and initial technical prototype The jam is a good distraction. I decided to join, although work is quite hectic at the moment, but I am in need of a distraction from my main proje...
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