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This is a submission to
Game Off 2024
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Devlog
Submission to Game Off 2024
Anya the Sonic Secret Agent (Game Off 2024 Jam)
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Devlog
Day 13 - Scary playtesting
November 28, 2024
by
misterG-gamedev
The most scary part has begun! Sent the android and windows build to testing in the game off 2024 discord. Let's cross fingers it is good :) Also, have created an initial trailer, which still needs a...
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Day 12 - The pain of plugins
November 27, 2024
by
misterG-gamedev
I never had to use plugins for unity, but it seems that there is no easy way to check if a PC has headphones plugged in, other than relying on Naudio as a plugin. Tried 2 days to get it to work, but a...
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Day 11 - I hate cross platform UI
November 24, 2024
by
misterG-gamedev
While we do have an almost finised game now for ANDROID and PC, I am not fully happy with the UI issues and the aspect ratios when comparing the android build with the windows build. The UI scales OK,...
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Day 1 - Avoiding tutorial madness
November 22, 2024
by
misterG-gamedev
Here, read these 100 bullet points on instructions before you play? Today was all about getting the player DO the instructions and feel the game in a safe setting rather than having two screens full o...
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Day 10 - crazy progress pretty much game done
November 21, 2024
by
misterG-gamedev
A hole lot has been completed the last 1.5 days: Added an achievement manager to allow unlocking (tbd) badges if the level was done quicker than my best time :D Almost all menu scenes have some sort o...
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Day 9 - Things got ultramega nice (and cute!)
November 19, 2024
by
misterG-gamedev
We have the world's best artist Haiyoooo providing amazing artwork! The Secret Sonic Agent just got 100x cuter and more charming! Not going to spoil everyone with the evil terrors awaiting our secret...
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Day 8 - Not all micropones are created equal
November 18, 2024
by
misterG-gamedev
Device-independent microphone input Seems that unity doesn't really care about the type of Microphone, i.e. Android or windows. So there may be away to review the audio-related code and see if adjusti...
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Day 7 - Cheat codes speech recognition
November 15, 2024
by
misterG-gamedev
Since I am already relying on microphone/audio input as a core mechanic, why not sprinkle in speech recogition to implement wildcard 2 "cheat codes" as well? It seems that there are android and unity...
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Day 6 - Intro and Improvements to reveal function
November 14, 2024
by
misterG-gamedev
Day 6 of development was quite successful! Encountered an issue when reloading the level that resulted in broken noise calibration. Used this to create an intro/tutorial level that calibrates the nois...
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Day 5 - Ripple/Fade effect and background texture
November 13, 2024
by
misterG-gamedev
Not much done today: Nicer coroutine to slowly reveal all MapObjects within a circle rather than the entire map Added a simple floor texture to make it nicer Idea: If time allows, I could make levels...
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Day 4 - Thinking about levels and obstacles and enemies
November 12, 2024
by
misterG-gamedev
Gun activation pod Added a simple tile that activates laser beams when stepped upon. The idea is that it creates increasing difficulty as it adds to avoiding enemes and dodging wall objects that attra...
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Day 3 - enemy collision and victory condition
November 07, 2024
by
misterG-gamedev
Not too much done today, but added the basic game over and victory condition. Added some pixelart shazaaaam...
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Day 2 - Good Vibtraaations and drag movement
November 06, 2024
by
misterG-gamedev
Day 2 - new ideas and progress So I thought about some more practical questions and added this to the overall scope/game idea: You are playing a secret agent who is deployed in an enemy complex to ret...
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Day 1 - Capturing audio from android and its sound levels
November 05, 2024
by
misterG-gamedev
Day 1: Brainstorming and initial technical prototype The jam is a good distraction. I decided to join, although work is quite hectic at the moment, but I am in need of a distraction from my main proje...
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