Day 2 - Good Vibtraaations and drag movement
Day 2 - new ideas and progress
So I thought about some more practical questions and added this to the overall scope/game idea:
- You are playing a secret agent who is deployed in an enemy complex to retrieve documents
- You only have thermal vision so you only see enemies but no walls or obstacles
- You need to navigate through the complex and avoid enemies; enemies patrol but walk towards you if you are too noisy or bump into wall
- Only way to visualize the obstacles is to use your sound to reveal the map
- Optional: You might need to deploy a sound decoy to lure enemies away and get to the secret documents
- Optional: You might need to use your phone flashlight to copy the documents but increase risk of getting spotted
Implementing basic drag movement
Looking back at earlier projects from 2+ years ago, I found a good starting base for an easy drag and drop movement. The idea is that you drag the player across the screen to move while not bumping into obstacles. If you bump into walls/obstacles, you make a vibration and attract enemies (eventually I mean).
Android Vibration
Can't believe how easy it is to trigger Android vibrations:
#if UNITY_ANDROID Handheld.Vibrate(); // Trigger a single short vibration #endif lastVibrationTime = Time.time; // Reset cooldown timer }
That is all that is needed to trigger a vibration when for example colliding with an object
Get Anya the Sonic Secret Agent (Game Off 2024 Jam)
Anya the Sonic Secret Agent (Game Off 2024 Jam)
An audio-input controlled secret agent game for Android
Status | In development |
Authors | misterG-gamedev, Haiyoooo | Artist, rileyrazor |
Tags | android, mobile, spy, Stealth |
More posts
- Day 13 - Scary playtesting20 days ago
- Day 12 - The pain of plugins21 days ago
- Day 11 - I hate cross platform UI23 days ago
- Day 1 - Avoiding tutorial madness25 days ago
- Day 10 - crazy progress pretty much game done26 days ago
- Day 9 - Things got ultramega nice (and cute!)28 days ago
- Day 8 - Not all micropones are created equal30 days ago
- Day 7 - Cheat codes speech recognition33 days ago
- Day 6 - Intro and Improvements to reveal function34 days ago
- Day 5 - Ripple/Fade effect and background texture35 days ago
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