Day 6 - Intro and Improvements to reveal function
Day 6 of development was quite successful! Encountered an issue when reloading the level that resulted in broken noise calibration. Used this to create an intro/tutorial level that calibrates the noise there and just references the baseline in the levels. Also, apparently co-routines sometimes run into the reloaded level, so stopped any co-routine upon reload.
Added level 3 with landmines. Of course revelead unless you use your special sonar ability to revel :)
Since this is now actually - against all initial concerns - turning into a somewhat REAL game jam game, I've reached out to community members for music and effects! Let's hope one of them is interested!
Also, game is coming together! Took inspiration from the classic Metal Gear Solid 1 dialogue between snake and the commander :)
Get Anya the Sonic Secret Agent (Game Off 2024 Jam)
Anya the Sonic Secret Agent (Game Off 2024 Jam)
An audio-input controlled secret agent game for Android
Status | In development |
Authors | misterG-gamedev, Haiyoooo | Artist, rileyrazor |
Tags | android, mobile, spy, Stealth |
More posts
- Day 13 - Scary playtesting51 days ago
- Day 12 - The pain of plugins51 days ago
- Day 11 - I hate cross platform UI54 days ago
- Day 1 - Avoiding tutorial madness56 days ago
- Day 10 - crazy progress pretty much game done57 days ago
- Day 9 - Things got ultramega nice (and cute!)59 days ago
- Day 8 - Not all micropones are created equal60 days ago
- Day 7 - Cheat codes speech recognition63 days ago
- Day 5 - Ripple/Fade effect and background texture65 days ago
Leave a comment
Log in with itch.io to leave a comment.