Day 1 - Capturing audio from android and its sound levels
Sonic Secret Agent » Devlog
Day 1: Brainstorming and initial technical prototype
The jam is a good distraction. I decided to join, although work is quite hectic at the moment, but I am in need of a distraction from my main project, a mobile zombie shooter with a robot friend that helps you slash through hordes of zombies.
I loved the theme "SECRET" as it is really broad and not restrictive. I wanted to keep working on Mobile Games, because I think it is a nice challenge and there are usually very few mobile submissions.
My take on the theme is as follows:
- You are playing a secret agent in an enemy compound
- The environment is pitch dark and you forgot your night vision goggles
- Luckily, you have secret sonar powers to use noise to reveal areas around you
- The louder your noises the more you see, but the more you attract enemies
- Winning condition: Retrieve secret documents and kill as little enemies as possible (optional stealth game)
The technical challenge:
- Understanding how to access Android microphone
- Understanding how to measure noise level
- Finding a way to tie the noise level to revelation of objects (probably the easiest - level = increase alpha sprite value)
Optional idea:
- Perhaps introduce darkness as a feature as well to match the map - i.e. the player needs to be in a dark environment?
===
Outcome day 1:
- Gained somewhat of confidence that I can at least access the microphone and detect noise!
Get Sonic Secret Agent
Sonic Secret Agent
Status | In development |
Author | misterG-gamedev |
More posts
- Day 7 - Cheat codes speech recognition19 hours ago
- Day 6 - Intro and Improvements to reveal function1 day ago
- Day 5 - Ripple/Fade effect and background texture2 days ago
- Day 4 - Thinking about levels and obstacles and enemies3 days ago
- Day 3 - enemy collision and victory condition8 days ago
- Day 2 - Good Vibtraaations and drag movement9 days ago
Leave a comment
Log in with itch.io to leave a comment.