Day 8 - Not all micropones are created equal
Device-independent microphone input
Seems that unity doesn't really care about the type of Microphone, i.e. Android or windows. So there may be away to review the audio-related code and see if adjusting the sample rate is enough to make it work on PC/Mobile as well!!!
Update:
In the intial code I've hardcoded 44,100 Hz which seems to be the standard for Android mics and if not Andoid seems to have a way to handle compatiblity issues. Changed it more dynamically to Microphone.GetDeviceCaps. Needs some more tweaking but may be a way forward!
Update: It DOES work on PC! So we might actually have android, web and PC :)
Speed run wildcard
The jam has the additional wildcard of "SPEED RUN". Some ideas:
- Most obvious implementation: Slap on a countdown to reach the documents in time (boring)
- Add time-coded doors/areas of the level that become locked after a certain time (like that one)
- Time penalty when bumping into objecst/walls instead of revealing the map with Sonar
Get Anya the Sonic Secret Agent (Game Off 2024 Jam)
Anya the Sonic Secret Agent (Game Off 2024 Jam)
An audio-input controlled secret agent game for Android
Status | In development |
Authors | misterG-gamedev, Haiyoooo | Artist, rileyrazor |
Tags | android, mobile, spy, Stealth |
More posts
- Day 13 - Scary playtesting20 days ago
- Day 12 - The pain of plugins20 days ago
- Day 11 - I hate cross platform UI23 days ago
- Day 1 - Avoiding tutorial madness25 days ago
- Day 10 - crazy progress pretty much game done26 days ago
- Day 9 - Things got ultramega nice (and cute!)28 days ago
- Day 7 - Cheat codes speech recognition32 days ago
- Day 6 - Intro and Improvements to reveal function33 days ago
- Day 5 - Ripple/Fade effect and background texture34 days ago
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