Day 8 - Not all micropones are created equal


Device-independent microphone input

Seems that unity doesn't really care about the type of Microphone, i.e. Android or windows. So there may be away to review the audio-related code and see if adjusting the sample rate is enough to make it work on PC/Mobile as well!!!

Update:

In the intial code I've hardcoded 44,100 Hz which seems to be the standard for Android mics and if not Andoid seems to have a way to handle compatiblity issues. Changed it more dynamically to Microphone.GetDeviceCaps. Needs some more tweaking but may be a way forward!

Update: It DOES work on PC! So we might actually have android, web and PC :)

Speed run wildcard

The jam has the additional wildcard of "SPEED RUN". Some ideas:

  • Most obvious implementation: Slap on a countdown to reach the documents in time (boring)
  • Add time-coded doors/areas of the level that become locked after a certain time (like that one)
  • Time penalty when bumping into objecst/walls instead of revealing the map with Sonar

Get Anya the Sonic Secret Agent (Game Off 2024 Jam)

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