Day 1 - Avoiding tutorial madness
Here, read these 100 bullet points on instructions before you play?
Today was all about getting the player DO the instructions and feel the game in a safe setting rather than having two screens full of text telling the player what to do...
was it worth not? Not sure :D
Another key change was the reveal speed, so that obstacles are revealed quicker, it didnt feel very responsive to make a sound and have to endure some delay before objects are revealed. While at it, I also ensured that the closest object is revealed first, before looping through the other objects. That way, you can detect any close threats or traps really quick and it also feels more responsive!
Get Anya the Sonic Secret Agent (Game Off 2024 Jam)
Anya the Sonic Secret Agent (Game Off 2024 Jam)
An audio-input controlled secret agent game for Android
Status | In development |
Authors | misterG-gamedev, Haiyoooo | Artist, rileyrazor |
Tags | android, mobile, spy, Stealth |
More posts
- Day 13 - Scary playtestingNov 28, 2024
- Day 12 - The pain of pluginsNov 27, 2024
- Day 11 - I hate cross platform UINov 24, 2024
- Day 10 - crazy progress pretty much game doneNov 21, 2024
- Day 9 - Things got ultramega nice (and cute!)Nov 19, 2024
- Day 8 - Not all micropones are created equalNov 18, 2024
- Day 7 - Cheat codes speech recognitionNov 15, 2024
- Day 6 - Intro and Improvements to reveal functionNov 14, 2024
- Day 5 - Ripple/Fade effect and background textureNov 13, 2024
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