Day 1 - Avoiding tutorial madness
Here, read these 100 bullet points on instructions before you play?
Today was all about getting the player DO the instructions and feel the game in a safe setting rather than having two screens full of text telling the player what to do...
was it worth not? Not sure :D
Another key change was the reveal speed, so that obstacles are revealed quicker, it didnt feel very responsive to make a sound and have to endure some delay before objects are revealed. While at it, I also ensured that the closest object is revealed first, before looping through the other objects. That way, you can detect any close threats or traps really quick and it also feels more responsive!
Get Anya the Sonic Secret Agent (Game Off 2024 Jam)
Anya the Sonic Secret Agent (Game Off 2024 Jam)
An audio-input controlled secret agent game for Android
Status | In development |
Authors | misterG-gamedev, Haiyoooo | Artist, rileyrazor |
Tags | android, mobile, spy, Stealth |
More posts
- Day 13 - Scary playtesting20 days ago
- Day 12 - The pain of plugins20 days ago
- Day 11 - I hate cross platform UI23 days ago
- Day 10 - crazy progress pretty much game done26 days ago
- Day 9 - Things got ultramega nice (and cute!)28 days ago
- Day 8 - Not all micropones are created equal29 days ago
- Day 7 - Cheat codes speech recognition32 days ago
- Day 6 - Intro and Improvements to reveal function33 days ago
- Day 5 - Ripple/Fade effect and background texture34 days ago
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