Just Boids for fun
Hi there!
Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds
This is just a fun side-project outside of a game jam. I want to do more simulations in the future and got hooked on one YouTube tutorial on Boids so I thought I follow along and learn a few bits along the way.
Didn't learn so much coding wise as it was a bit above my level, but I learned about the three elements that form the foundation of Boids: Avoidance (separation), Alignment and cohesion behaviors of flock.
Might try a bit more of an evolution simulation next to simulate genetic variablility and mutations.
Status | Prototype |
Platforms | HTML5 |
Author | misterG-gamedev |
Genre | Educational |
Made with | Unity |
Tags | boids, flock |
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