Hi there!

Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds

This is just a fun side-project outside of a game jam. I want to do more simulations in the future and got hooked on one YouTube tutorial on Boids so I thought I follow along and learn a few bits along the way.

Didn't learn so much coding wise as it was a bit above my level, but I learned about the three elements that form the foundation of Boids: Avoidance (separation), Alignment and cohesion behaviors of flock. 

Might try a bit more of an evolution simulation next to simulate genetic variablility and mutations.

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